Bloodborne's DLC challenges the player's mastery of its combat, The Witcher 3's delivers brand new journeys in beautiful landscapes and Assassin's Creed: Odyssey's leans into the mythical side of its take on ancient Greek history. The DLC for all of these games expanded on what they did well and gave players new ways to enjoy them for extended periods of time. But when it does, it has a massive impact on the game. It's not enough to release a game and move onto the next one it's critically important to continue working on that game and supporting it for both existing players and those who buy it later on.ĭownloadable content isn't perfect, and it doesn't always hit the mark. Games like Assassin's Creed: Valhalla now announce roadmaps prior to launch, as post-launch support has become incredibly important this generation. Meanwhile, larger DLC packs have proven to enhance the quality of many games.
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Many players felt they weren't getting enough content to justify the cost, and in some cases, people thought the content they were paying extra for was cut from the base game to be sold later. But over the course of the PS4 and Xbox One generation, it seems that sentiment has shifted towards microtransactions (cosmetic and otherwise). When DLC first started becoming popular, it was a lightning rod for criticism. Video Game DLC Has Validated Itself On PS4 & Xbox One
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Even Assassin's Creed, a series with a reputation for repetition, found a way to use DLC to keep the game fresh, with the addition of other realms and god powers to Origins and Odyssey. As this generation comes to an end and a new one begins, the level of expectation players have for DLC has been raised.
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These DLC releases didn't just tack a little more onto the base game or give something to keep players busy for a couple hours these were major content releases that significantly boosted and built onto what were already great games. The Old Hunters DLC added some of the most well-designed boss fights to Bloodborne of any Souls-like game, and The Witcher 3's expansions brought it to entire new regions that surpassed the base game in both story and world design. The PlayStation 4 and Xbox One generation has seen some incredible DLC that has raised the standard for add-on content. Related: The PS4’s Biggest Gaming Achievements
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Games like Red Dead Redemption and Borderlands 2 showed the potential for what DLC could really be, expanded further in the subsequent console gen. Since DLC didn't offer much, its cost was a hotly debated topic, and it was treated at most like a nice little bonus. These kinds of DLC were small add-ons that certainly added to the base game, but they weren't often seen as content players absolutely had to buy.
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It's often a requested feature, as PlayStation 4 and Xbox One players want to continue playing great games, and the strength of the additional content often justifies the cost.ĭLC first emerged as a new trend in PS3 and Xbox 360 generation, in the form of things like $10 map packs for Call of Duty or Oblivion's infamous horse armor DLC.
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Once a target for player backlash against overpriced content, DLC has become much more welcomed. Downloadable content was nothing new, coming into the PlayStation 4 and Xbox One generation, but it was elevated to a new level over the last seven years.